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Magic is a supernatural force permeating the known realms. A highly malleable and ever present force, magic is shaped and utilised by a select few creatures and Beasts. Magic is a gift one is born with, no amount of study being able to awaken it within an individual predisposed to it, but it still requiring serious time and skill to be able to utilise effectively. Both a tool and a weapon, magic has little in the way of known limits in what it can do, with those most gifted in magic being able to freely shift realms, manipulate their environments, create objects, and shape the elements as they wish. Magic is commonly utilised in helping control the realms, with the Circle Of Wizards presiding over magic users and their affairs, but it is just as commonly used against societies and civilisations, with evil magic users making up most of the major villains of the series. Magic users go by many titles, but common ones are wizard, witch, and sorcerer.

The Nature Of Magic[]

Coyote

"Stripping" a user of magic prevents them from using it again, and is one of the greatest punishments a magic user can receive.

Magic is a force rarely explained within the series. It is present in all corners of the known worlds, and as it can be used on planets such as Earth, it is likely a force manifested by magic users themselves. Magic most typically manifests in spells, specific documented and well practised uses of arcane ability, and artefacts, items imbued with magic that give them special gifts, of which most tokens are. The most taxing spells often require rituals to cast, with certain words, items and required steps needed for a successful cast. It is implied via the ability to "strip" magic that there is a wellspring of magic within individuals capable of using magic, which can be depleted with certain spells. Creatures such as Beasts are inherently magical, hence their tokens are so imbued with magic, however few can utilise their innate magical nature in a way similar to spells. Magic is typically fleeting, used to cast spells that last so long as the wizard is pouring magic into it. Staves are commonly used as a way to make magic more potent and controlled, and most magic users use a staff at one point or another. Longer lasting enchantments are typically bound to specially made artefacts (such as the Golden Armour and the Dark Cauldron) which allow for the cast spells to linger for centuries. Some types of magics are divided into their own fields of study, the most notorious of which is the forbidden Lightning Magic.

Magic Users[]

Gledina

The Circle Of Wizards oversee the use of magic.

Magic cannot be taught to anyone. Either one has the potential to cast magic, or they don't. This is most likely on account of requiring an internal wellspring. Those capable of using magic are rare, and highly sought after as a consequence. Most kingdoms keep magic users close to their monarch to serve as an adviser in magical manners. The sorcerers who serve monarchs are strong magic users who hold the position seemingly until death, and have duties to observe all people and places of magical significance (most commonly Beasts) as well as archiving information both magical and otherwise, alongside typically helping educate young magic users. The most knowledgeable and wise person in kingdoms are typically the wizard or witch close to the throne. Due to their powers, many magic users are vain and proud, looking down on those who lack the innate gift for the arcane they possess. Many magic users make themselves enemy of the kingdoms in attempts to use their magic to elevate themselves, and attempts to conquer realms by dark magic users are not uncommon. Even benevolent magic users know a vast array of offensive spells, making them highly dangerous.

The Use Of Magic[]

Mage

Magic is often used as methods of attack by magic users.

Magic can be used and shaped into near any form a magic user can desire. The utilisation of magic is too vast to list, but a number of spells have common utilities. The most typical type of offensive spell is a simple beam of energy shot from the hand, capable of cutting through most known material. In magic duels, the combatants typically exchange beams of energy until one fails to parry an attack and is struck. The shaping of elements is also extremely common. Some of these, such as the spell Fangs Of The Wild Wind used by Jezrin, are offensive spells that mould elements to attack opponents, while others are more passive, such as making balls of light for visibility or shaping water to match the caster's face for communication. Visions are typically sent by magic users for communication, able to cast the likeness of the user across realms, often manifesting as a spectral match of the caster. Portals are commonly used for traversing areas, allowing magic users to travel instantaneously between far flung regions. Scrying allows the magic user to cast their vision across wide regions to seek out certain people and objects, typically done through crystal balls. Many evil magic users also possess knowledge of spells that physically alter a victim's body, with the most drastic of these transformations being able to create new Beasts. Longer lasting spells of a magic user can be interrupted and dispelled with a spell of a different magic user.

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